👍️ [Update] pythonのメイン処理部分を移動/webui_mainloop.pyをビルドできるように修正
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304
src-python/models/overlay/overlay.py
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304
src-python/models/overlay/overlay.py
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import os
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import ctypes
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import time
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from psutil import process_iter
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from threading import Thread
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import openvr
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import numpy as np
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from PIL import Image
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try:
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from . import overlay_utils as utils
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except ImportError:
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import overlay_utils as utils
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def mat34Id(array):
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arr = openvr.HmdMatrix34_t()
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for i in range(3):
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for j in range(4):
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arr[i][j] = array[i][j]
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return arr
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def getBaseMatrix(x_pos, y_pos, z_pos, x_rotation, y_rotation, z_rotation):
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arr = np.zeros((3, 4))
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rot = utils.euler_to_rotation_matrix((x_rotation, y_rotation, z_rotation))
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for i in range(3):
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for j in range(3):
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arr[i][j] = rot[i][j]
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arr[0][3] = x_pos * z_pos
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arr[1][3] = y_pos * z_pos
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arr[2][3] = - z_pos
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return arr
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def getHMDBaseMatrix():
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x_pos = 0.0
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y_pos = -0.4
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z_pos = 1.0
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x_rotation = 0.0
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y_rotation = 0.0
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z_rotation = 0.0
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arr = getBaseMatrix(x_pos, y_pos, z_pos, x_rotation, y_rotation, z_rotation)
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return arr
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def getLeftHandBaseMatrix():
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x_pos = 0.0
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y_pos = -0.06
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z_pos = -0.14
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x_rotation = -62.0
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y_rotation = 154.0
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z_rotation = 71.0
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arr = getBaseMatrix(x_pos, y_pos, z_pos, x_rotation, y_rotation, z_rotation)
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return arr
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def getRightHandBaseMatrix():
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x_pos = 0.0
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y_pos = -0.06
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z_pos = -0.14
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x_rotation = -62.0
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y_rotation = -154.0
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z_rotation = -71.0
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arr = getBaseMatrix(x_pos, y_pos, z_pos, x_rotation, y_rotation, z_rotation)
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return arr
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class Overlay:
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def __init__(self, x_pos, y_pos, z_pos, x_rotation, y_rotation, z_rotation, display_duration, fadeout_duration, opacity, ui_scaling):
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self.initialized = False
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settings = {
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"color": [1, 1, 1],
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"opacity": opacity,
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"x_pos": x_pos,
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"y_pos": y_pos,
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"z_pos": z_pos,
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"x_rotation": x_rotation,
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"y_rotation": y_rotation,
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"z_rotation": z_rotation,
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"display_duration": display_duration,
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"fadeout_duration": fadeout_duration,
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"ui_scaling": ui_scaling,
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}
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self.settings = settings
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self.system = None
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self.overlay = None
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self.handle = None
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self.lastUpdate = time.monotonic()
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self.thread_overlay = None
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self.fadeRatio = 1
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self.loop = True
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def init(self):
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try:
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self.system = openvr.init(openvr.VRApplication_Background)
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self.overlay = openvr.IVROverlay()
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self.overlay_system = openvr.IVRSystem()
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self.handle = self.overlay.createOverlay("Overlay_Speaker2log", "SOverlay_Speaker2log_UI")
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self.overlay.showOverlay(self.handle)
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self.initialized = True
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self.updateImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0)))
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self.updateColor(self.settings["color"])
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self.updateOpacity(self.settings["opacity"])
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self.updateUiScaling(self.settings["ui_scaling"])
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self.updatePosition(
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self.settings["x_pos"],
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self.settings["y_pos"],
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self.settings["z_pos"],
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self.settings["x_rotation"],
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self.settings["y_rotation"],
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self.settings["z_rotation"],
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)
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except Exception as e:
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print("Could not initialise OpenVR", e)
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def updateImage(self, img):
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if self.initialized is True:
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width, height = img.size
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img = img.tobytes()
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img = (ctypes.c_char * len(img)).from_buffer_copy(img)
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self.overlay.setOverlayRaw(self.handle, img, width, height, 4)
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self.updateOpacity(self.settings["opacity"])
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self.lastUpdate = time.monotonic()
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def clearImage(self):
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if self.initialized is True:
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self.updateImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0)))
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def updateColor(self, col):
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"""
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col is a 3-tuple representing (r, g, b)
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"""
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self.settings["color"] = col
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if self.initialized is True:
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r, g, b = self.settings["color"]
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self.overlay.setOverlayColor(self.handle, r, g, b)
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def updateOpacity(self, opacity, with_fade=False):
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self.settings["opacity"] = opacity
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if self.initialized is True:
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if with_fade is True:
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if self.fadeRatio > 0:
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self.overlay.setOverlayAlpha(self.handle, self.fadeRatio * self.settings["opacity"])
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else:
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self.overlay.setOverlayAlpha(self.handle, self.settings["opacity"])
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def updateUiScaling(self, ui_scaling):
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self.settings["ui_scaling"] = ui_scaling
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if self.initialized is True:
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self.overlay.setOverlayWidthInMeters(self.handle, self.settings["ui_scaling"])
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def updatePosition(self, x_pos, y_pos, z_pos, x_rotation, y_rotation, z_rotation, tracker="HMD"):
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"""
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x_pos, y_pos, z_pos are floats representing the position of overlay
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x_rotation, y_rotation, z_rotation are floats representing the rotation of overlay
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tracker is a string representing the tracker to use ("HMD", "LeftHand", "RightHand")
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"""
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self.settings["x_pos"] = x_pos
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self.settings["y_pos"] = y_pos
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self.settings["z_pos"] = z_pos
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self.settings["x_rotation"] = x_rotation
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self.settings["y_rotation"] = y_rotation
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self.settings["z_rotation"] = z_rotation
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match tracker:
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case "HMD":
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base_matrix = getHMDBaseMatrix()
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trackerIndex = openvr.k_unTrackedDeviceIndex_Hmd
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case "LeftHand":
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base_matrix = getLeftHandBaseMatrix()
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trackerIndex = self.overlay_system.getTrackedDeviceIndexForControllerRole(openvr.TrackedControllerRole_LeftHand)
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case "RightHand":
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base_matrix = getRightHandBaseMatrix()
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trackerIndex = self.overlay_system.getTrackedDeviceIndexForControllerRole(openvr.TrackedControllerRole_RightHand)
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case _:
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base_matrix = getHMDBaseMatrix()
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trackerIndex = openvr.k_unTrackedDeviceIndex_Hmd
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translation = (self.settings["x_pos"], self.settings["y_pos"], - self.settings["z_pos"])
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rotation = (self.settings["x_rotation"], self.settings["y_rotation"], self.settings["z_rotation"])
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transform = utils.transform_matrix(base_matrix, translation, rotation)
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self.transform = mat34Id(transform)
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if self.initialized is True:
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self.overlay.setOverlayTransformTrackedDeviceRelative(
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self.handle,
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trackerIndex,
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self.transform
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)
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def updateDisplayDuration(self, display_duration):
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self.settings["display_duration"] = display_duration
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def updateFadeoutDuration(self, fadeout_duration):
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self.settings["fadeout_duration"] = fadeout_duration
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def checkActive(self):
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try:
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if self.system is not None and self.initialized is True:
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new_event = openvr.VREvent_t()
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while self.system.pollNextEvent(new_event):
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if new_event.eventType == openvr.VREvent_Quit:
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return False
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return True
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except Exception as e:
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print("Could not check SteamVR running")
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print(e)
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return False
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def evaluateOpacityFade(self, lastUpdate, currentTime):
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if (currentTime - lastUpdate) > self.settings["display_duration"]:
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timeThroughInterval = currentTime - lastUpdate - self.settings["display_duration"]
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self.fadeRatio = 1 - timeThroughInterval / self.settings["fadeout_duration"]
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if self.fadeRatio < 0:
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self.fadeRatio = 0
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self.overlay.setOverlayAlpha(self.handle, self.fadeRatio * self.settings["opacity"])
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def update(self):
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currTime = time.monotonic()
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if self.settings["fadeout_duration"] != 0:
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self.evaluateOpacityFade(self.lastUpdate, currTime)
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else:
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self.updateOpacity(self.settings["opacity"])
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def mainloop(self):
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self.loop = True
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while self.checkActive() is True and self.loop is True:
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startTime = time.monotonic()
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self.update()
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sleepTime = (1 / 16) - (time.monotonic() - startTime)
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if sleepTime > 0:
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time.sleep(sleepTime)
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def main(self):
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self.init()
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if self.initialized is True:
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self.mainloop()
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def startOverlay(self):
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self.thread_overlay = Thread(target=self.main)
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self.thread_overlay.daemon = True
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self.thread_overlay.start()
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def shutdownOverlay(self):
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if isinstance(self.thread_overlay, Thread):
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self.loop = False
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self.thread_overlay.join()
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self.thread_overlay = None
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if isinstance(self.overlay, openvr.IVROverlay) and isinstance(self.handle, int):
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self.overlay.destroyOverlay(self.handle)
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self.overlay = None
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if isinstance(self.system, openvr.IVRSystem):
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openvr.shutdown()
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self.system = None
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self.initialized = False
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@staticmethod
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def checkSteamvrRunning() -> bool:
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_proc_name = "vrmonitor.exe" if os.name == "nt" else "vrmonitor"
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return _proc_name in (p.name() for p in process_iter())
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if __name__ == "__main__":
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# from overlay_image import OverlayImage
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# overlay_image = OverlayImage()
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# overlay = Overlay(0, 0, 1, 1, 0, 1, 1)
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# overlay.startOverlay()
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# time.sleep(1)
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# # Example usage
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# img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "Hello,World!Goodbye", "Japanese")
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# overlay.updateImage(img)
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# time.sleep(100000)
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# for i in range(100):
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# print(i)
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# overlay = Overlay(0, 0, 1, 1, 1, 1, 1)
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# overlay.startOverlay()
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# time.sleep(1)
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# # Example usage
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# img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "Hello,World!Goodbye", "Japanese", ui_type="sakura")
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# overlay.updateImage(img)
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# time.sleep(0.5)
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# img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "Hello,World!Goodbye", "Japanese")
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# overlay.updateImage(img)
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# time.sleep(0.5)
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# overlay.shutdownOverlay()
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x_pos = 0
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y_pos = 0
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z_pos = 0
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x_rotation = 0
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y_rotation = 0
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z_rotation = 0
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base_matrix = getLeftHandBaseMatrix()
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translation = (x_pos * z_pos, y_pos * z_pos, z_pos)
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rotation = (x_rotation, y_rotation, z_rotation)
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transform = utils.transform_matrix(base_matrix, translation, rotation)
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transform = mat34Id(transform)
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print(transform)
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