[Mask] Config, View, Controller: overlayとイースターエッグの処理やUIをマスク。

This commit is contained in:
Sakamoto Shiina
2024-04-28 15:41:41 +09:00
parent a4a73c0c9e
commit 799e649e51
6 changed files with 189 additions and 189 deletions

View File

@@ -48,59 +48,59 @@ def createMainWindowWidgets(vrct_gui, settings, view_variable):
# start from 3
main_topbar_column=3
# VR Settings Button
vrct_gui.vr_settings_container = CTkFrame(
vrct_gui.main_topbar_container,
corner_radius=settings.uism.UPDATE_AVAILABLE_BUTTON_CORNER_RADIUS,
fg_color=settings.ctm.MAIN_BG_COLOR,
cursor="hand2",
)
vrct_gui.vr_settings_container.grid(row=0, column=main_topbar_column, padx=settings.uism.UPDATE_AVAILABLE_BUTTON_PADX, pady=settings.uism.TOP_BAR_BUTTON_PADY, sticky="nsw")
# vrct_gui.vr_settings_container.grid_remove()
# # VR Settings Button
# vrct_gui.vr_settings_container = CTkFrame(
# vrct_gui.main_topbar_container,
# corner_radius=settings.uism.UPDATE_AVAILABLE_BUTTON_CORNER_RADIUS,
# fg_color=settings.ctm.MAIN_BG_COLOR,
# cursor="hand2",
# )
# vrct_gui.vr_settings_container.grid(row=0, column=main_topbar_column, padx=settings.uism.UPDATE_AVAILABLE_BUTTON_PADX, pady=settings.uism.TOP_BAR_BUTTON_PADY, sticky="nsw")
# # vrct_gui.vr_settings_container.grid_remove()
vrct_gui.vr_settings_container.grid_rowconfigure((0,2), weight=1)
# vrct_gui.vr_settings_container.grid_rowconfigure((0,2), weight=1)
vrct_gui.vr_settings_icon = CTkLabel(
vrct_gui.vr_settings_container,
text=None,
corner_radius=0,
height=0,
image=CTkImage(settings.image_file.CONFIGURATION_ICON, size=settings.uism.UPDATE_AVAILABLE_BUTTON_SIZE)
)
vrct_gui.vr_settings_icon.grid(row=1, column=0, padx=(settings.uism.UPDATE_AVAILABLE_BUTTON_IPADX, settings.uism.UPDATE_AVAILABLE_PADX_BETWEEN_LABEL_AND_ICON), pady=0)
# vrct_gui.vr_settings_icon = CTkLabel(
# vrct_gui.vr_settings_container,
# text=None,
# corner_radius=0,
# height=0,
# image=CTkImage(settings.image_file.CONFIGURATION_ICON, size=settings.uism.UPDATE_AVAILABLE_BUTTON_SIZE)
# )
# vrct_gui.vr_settings_icon.grid(row=1, column=0, padx=(settings.uism.UPDATE_AVAILABLE_BUTTON_IPADX, settings.uism.UPDATE_AVAILABLE_PADX_BETWEEN_LABEL_AND_ICON), pady=0)
vrct_gui.vr_settings_label = CTkLabel(
vrct_gui.vr_settings_container,
textvariable=view_variable.VAR_VR_SETTINGS,
height=0,
corner_radius=0,
font=CTkFont(family=settings.FONT_FAMILY, size=settings.uism.UPDATE_AVAILABLE_BUTTON_FONT_SIZE, weight="normal"),
anchor="e",
text_color="#fff",
# text_color=settings.ctm.UPDATE_AVAILABLE_BUTTON_TEXT_COLOR,
)
# This "right padx +1" is for fixing a bug that sticks out from the frame. I don't know why that happens...
vrct_gui.vr_settings_label.grid(row=1, column=1, padx=(0,settings.uism.UPDATE_AVAILABLE_BUTTON_IPADX+1), pady=0)
# vrct_gui.vr_settings_label = CTkLabel(
# vrct_gui.vr_settings_container,
# textvariable=view_variable.VAR_VR_SETTINGS,
# height=0,
# corner_radius=0,
# font=CTkFont(family=settings.FONT_FAMILY, size=settings.uism.UPDATE_AVAILABLE_BUTTON_FONT_SIZE, weight="normal"),
# anchor="e",
# text_color="#fff",
# # text_color=settings.ctm.UPDATE_AVAILABLE_BUTTON_TEXT_COLOR,
# )
# # This "right padx +1" is for fixing a bug that sticks out from the frame. I don't know why that happens...
# vrct_gui.vr_settings_label.grid(row=1, column=1, padx=(0,settings.uism.UPDATE_AVAILABLE_BUTTON_IPADX+1), pady=0)
bindButtonFunctionAndColor(
target_widgets=[
vrct_gui.vr_settings_container,
vrct_gui.vr_settings_label,
vrct_gui.vr_settings_icon,
],
enter_color=settings.ctm.TOP_BAR_BUTTON_HOVERED_BG_COLOR,
leave_color=settings.ctm.TOP_BAR_BUTTON_BG_COLOR,
clicked_color=settings.ctm.TOP_BAR_BUTTON_CLICKED_BG_COLOR,
buttonReleasedFunction=lambda e: callFunctionIfCallable(view_variable.CALLBACK_SET_CALLBACK_OPEN_VR_SETTINGS_WINDOW),
)
# bindButtonFunctionAndColor(
# target_widgets=[
# vrct_gui.vr_settings_container,
# vrct_gui.vr_settings_label,
# vrct_gui.vr_settings_icon,
# ],
# enter_color=settings.ctm.TOP_BAR_BUTTON_HOVERED_BG_COLOR,
# leave_color=settings.ctm.TOP_BAR_BUTTON_BG_COLOR,
# clicked_color=settings.ctm.TOP_BAR_BUTTON_CLICKED_BG_COLOR,
# buttonReleasedFunction=lambda e: callFunctionIfCallable(view_variable.CALLBACK_SET_CALLBACK_OPEN_VR_SETTINGS_WINDOW),
# )
main_topbar_column+=1
# main_topbar_column+=1
# Update Available Button
vrct_gui.update_available_container = CTkFrame(
vrct_gui.main_topbar_container,