// Prevents additional console window on Windows in release, DO NOT REMOVE!! #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] use tauri::Manager; use window_shadows::set_shadow; fn main() { tauri::Builder::default() .setup(|app| { let main_window = app.get_window("main").unwrap(); // `main_window` is declared here for all builds #[cfg(debug_assertions)] { main_window.open_devtools(); } #[cfg(any(windows, target_os = "macos"))] set_shadow(main_window, true).unwrap(); Ok(()) }) .on_window_event(|event| { // This is for fix the bug that the window scaling issue when dragging between monitors. if let tauri::WindowEvent::ScaleFactorChanged { new_inner_size, .. } = event.event() { event.window().set_size(tauri::Size::Physical(*new_inner_size)).unwrap(); } }) .invoke_handler(tauri::generate_handler![get_font_list, download_zip_asset]) .run(tauri::generate_context!()) .expect("error while running tauri application"); } use font_kit::{source::SystemSource}; use std::collections::HashSet; #[tauri::command] async fn get_font_list() -> Vec { let source = SystemSource::new(); let mut font_families = HashSet::new(); if let Ok(fonts) = source.all_fonts() { for font in fonts { if let Ok(info) = font.load() { font_families.insert(info.family_name().to_string()); } } } font_families.into_iter().collect() } #[tauri::command] async fn download_zip_asset(url: String) -> Result { use reqwest; // reqwest のクライアントを作成 let client = reqwest::Client::new(); // GET リクエストを送信(リダイレクトも自動追従します) let resp = client.get(&url) .header("Accept", "application/octet-stream") .send() .await.map_err(|e| format!("Request error: {}", e))?; if !resp.status().is_success() { return Err(format!("HTTP error: {}", resp.status())); } // レスポンスのバイナリデータを取得 let bytes = resp.bytes().await.map_err(|e| format!("Reading bytes error: {}", e))?; // バイナリデータを base64 エンコードして返す Ok(base64::encode(&bytes)) }