import os import ctypes from psutil import process_iter import time import openvr from PIL import Image from threading import Thread def mat34Id(): arr = openvr.HmdMatrix34_t() arr[0][0] = 1 arr[1][1] = 1 arr[2][2] = 1 return arr class Overlay: def __init__(self, x, y , depth, display_duration, fadeout_duration, opacity, ui_scaling): self.initialized = False settings = { "color": [1, 1, 1], "opacity": opacity, "x_pos": x, "y_pos": y, "depth": depth, "display_duration": display_duration, "fadeout_duration": fadeout_duration, "ui_scaling": ui_scaling, } self.settings = settings self.system = None self.overlay = None self.handle = None self.lastUpdate = time.monotonic() self.thread_overlay = None self.fadeRatio = 1 self.loop = True def init(self): try: self.system = openvr.init(openvr.VRApplication_Background) self.overlay = openvr.IVROverlay() self.handle = self.overlay.createOverlay("Overlay_Speaker2log", "SOverlay_Speaker2log_UI") self.overlay.showOverlay(self.handle) self.initialized = True self.updateImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0))) self.updateColor(self.settings["color"]) self.updateOpacity(self.settings["opacity"]) self.updateUiScaling(self.settings["ui_scaling"]) self.updatePosition( (self.settings["x_pos"], self.settings["y_pos"]), self.settings["depth"] ) except Exception as e: print("Could not initialise OpenVR", e) def updateImage(self, img): if self.initialized is True: width, height = img.size img = img.tobytes() img = (ctypes.c_char * len(img)).from_buffer_copy(img) self.overlay.setOverlayRaw(self.handle, img, width, height, 4) self.updateOpacity(self.settings["opacity"]) self.lastUpdate = time.monotonic() def clearImage(self): if self.initialized is True: self.updateImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0))) def updateColor(self, col): """ col is a 3-tuple representing (r, g, b) """ self.settings["color"] = col if self.initialized is True: r, g, b = self.settings["color"] self.overlay.setOverlayColor(self.handle, r, g, b) def updateOpacity(self, opacity, with_fade=False): self.settings["opacity"] = opacity if self.initialized is True: if with_fade is True: if self.fadeRatio > 0: self.overlay.setOverlayAlpha(self.handle, self.fadeRatio * self.settings["opacity"]) else: self.overlay.setOverlayAlpha(self.handle, self.settings["opacity"]) def updateUiScaling(self, ui_scaling): self.settings['ui_scaling'] = ui_scaling if self.initialized is True: self.overlay.setOverlayWidthInMeters(self.handle, self.settings['ui_scaling']) def updatePosition(self, pos, depth): """ pos is a 2-tuple representing normalized (x, y) depth is a float representing the depth of the icon plane """ self.settings["x_pos"] = pos[0] self.settings["y_pos"] = pos[1] self.settings["depth"] = depth self.transform = mat34Id() # no rotation required for HMD attachment # assign position self.transform[0][3] = self.settings["x_pos"] * self.settings['depth'] self.transform[1][3] = self.settings["y_pos"] * self.settings['depth'] self.transform[2][3] = - self.settings['depth'] if self.initialized is True: self.overlay.setOverlayTransformTrackedDeviceRelative( self.handle, openvr.k_unTrackedDeviceIndex_Hmd, self.transform ) def updateDisplayDuration(self, display_duration): self.settings['display_duration'] = display_duration def updateFadeoutDuration(self, fadeout_duration): self.settings['fadeout_duration'] = fadeout_duration def checkActive(self): try: if self.system is not None and self.initialized is True: new_event = openvr.VREvent_t() while self.system.pollNextEvent(new_event): if new_event.eventType == openvr.VREvent_Quit: return False return True except Exception as e: print("Could not check SteamVR running") print(e) return False def evaluateOpacityFade(self, lastUpdate, currentTime): if (currentTime - lastUpdate) > self.settings['display_duration']: timeThroughInterval = currentTime - lastUpdate - self.settings['display_duration'] self.fadeRatio = 1 - timeThroughInterval / self.settings['fadeout_duration'] if self.fadeRatio < 0: self.fadeRatio = 0 self.overlay.setOverlayAlpha(self.handle, self.fadeRatio * self.settings['opacity']) def update(self): currTime = time.monotonic() if self.settings['fadeout_duration'] != 0: self.evaluateOpacityFade(self.lastUpdate, currTime) else: self.updateOpacity(self.settings["opacity"]) def mainloop(self): self.loop = True while self.checkActive() is True and self.loop is True: startTime = time.monotonic() self.update() sleepTime = (1 / 16) - (time.monotonic() - startTime) if sleepTime > 0: time.sleep(sleepTime) def main(self): self.init() if self.initialized is True: self.mainloop() def startOverlay(self): self.thread_overlay = Thread(target=self.main) self.thread_overlay.daemon = True self.thread_overlay.start() def shutdownOverlay(self): if isinstance(self.thread_overlay, Thread): self.loop = False self.thread_overlay.join() self.thread_overlay = None if isinstance(self.overlay, openvr.IVROverlay) and isinstance(self.handle, int): self.overlay.destroyOverlay(self.handle) self.overlay = None if isinstance(self.system, openvr.IVRSystem): openvr.shutdown() self.system = None self.initialized = False @staticmethod def checkSteamvrRunning() -> bool: _proc_name = "vrmonitor.exe" if os.name == 'nt' else "vrmonitor" return _proc_name in (p.name() for p in process_iter()) if __name__ == '__main__': from overlay_image import OverlayImage overlay_image = OverlayImage() for i in range(100): print(i) overlay = Overlay(0, 0, 1, 1, 1, 1, 1) overlay.startOverlay() time.sleep(1) # Example usage img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "Hello,World!Goodbye", "Japanese", ui_type="sakura") overlay.updateImage(img) time.sleep(0.5) img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "Hello,World!Goodbye", "Japanese") overlay.updateImage(img) time.sleep(0.5) overlay.shutdownOverlay()