Refine Go runtime behavior and log handling
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This commit is contained in:
313
VRWT_Tool/VRC_OSC/internal/app/vrc_log.go
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313
VRWT_Tool/VRC_OSC/internal/app/vrc_log.go
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@@ -0,0 +1,313 @@
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package app
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import (
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"bufio"
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"fmt"
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"log"
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"os"
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"path/filepath"
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"regexp"
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"strings"
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"time"
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)
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var (
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joinPattern = regexp.MustCompile(`OnPlayerJoined\s+(.+?)\s+\(usr_[0-9a-fA-F-]+\)`)
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leftPattern = regexp.MustCompile(`OnPlayerLeft\s+(.+?)\s+\(usr_[0-9a-fA-F-]+\)`)
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worldIdPattern = regexp.MustCompile(`worldId=(wrld_[0-9a-fA-F-]+)`)
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instanceIdPattern = regexp.MustCompile(`instanceId=([^,}\s]+)`)
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worldNamePattern = regexp.MustCompile(`worldName=([^,}]+)`)
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worldLocationPattern = regexp.MustCompile(`worldId=(wrld_[0-9a-fA-F-]+):([^\s,\]\)\"']+)`)
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worldPattern = regexp.MustCompile(`(wrld_[0-9a-fA-F-]+(?::[^\s\]\)\"']+)?)`)
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enteringRoomPattern = regexp.MustCompile(`\[Behaviour\]\s+(?:Entering Room|Joining or Creating Room):\s+(.+)$`)
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)
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type vrcLogState struct {
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location string
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worldID string
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instanceID string
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worldName string
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pendingWorldName string
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presentSet map[string]struct{}
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initialized bool
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}
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func getVrchatLogDir() (string, error) {
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userProfile := os.Getenv("USERPROFILE")
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if userProfile == "" {
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return "", os.ErrNotExist
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}
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return filepath.Join(userProfile, "AppData", "LocalLow", "VRChat", "VRChat"), nil
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}
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func findLatestVrchatLog() (string, error) {
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dir, err := getVrchatLogDir()
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if err != nil {
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return "", err
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}
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entries, err := os.ReadDir(dir)
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if err != nil {
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return "", err
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}
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var latest string
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var latestMod time.Time
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for _, entry := range entries {
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if entry.IsDir() {
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continue
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}
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name := entry.Name()
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if !strings.HasSuffix(strings.ToLower(name), ".log") && !strings.HasSuffix(strings.ToLower(name), ".txt") {
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continue
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}
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info, err := entry.Info()
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if err != nil {
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continue
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}
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if info.ModTime().After(latestMod) {
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latestMod = info.ModTime()
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latest = filepath.Join(dir, name)
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}
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}
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if latest == "" {
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return "", os.ErrNotExist
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}
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return latest, nil
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}
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func watchVrchatLog() {
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lastPath := ""
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lastSize := int64(0)
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state := &vrcLogState{
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presentSet: map[string]struct{}{},
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}
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for {
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path, err := findLatestVrchatLog()
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if err != nil {
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time.Sleep(2 * time.Second)
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continue
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}
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info, err := os.Stat(path)
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if err != nil {
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time.Sleep(2 * time.Second)
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continue
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}
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if path != lastPath {
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log.Printf("vrchat log watching %s", path)
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lastPath = path
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lastSize = 0
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if err := scanExistingVrchatLog(path, state); err != nil {
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log.Printf("vrchat log initial scan failed: %v", err)
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}
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if info2, err := os.Stat(path); err == nil {
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lastSize = info2.Size()
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} else {
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lastSize = info.Size()
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}
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time.Sleep(2 * time.Second)
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continue
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}
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if info.Size() < lastSize {
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lastSize = 0
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}
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if info.Size() > lastSize {
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f, err := os.Open(path)
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if err != nil {
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time.Sleep(2 * time.Second)
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continue
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}
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_, _ = f.Seek(lastSize, 0)
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scanner := bufio.NewScanner(f)
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for scanner.Scan() {
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line := scanner.Text()
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if err := appendRuntimeLog("VRC LOG", line); err != nil {
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log.Printf("append runtime log failed: %v", err)
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}
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if changed, worldLabel := updateWorldState(state, line); changed {
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log.Printf("world changed: %s", worldLabel)
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state.presentSet = map[string]struct{}{}
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_ = appendRuntimeLog("VRC WORLD", worldLabel)
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}
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if m := joinPattern.FindStringSubmatch(line); len(m) == 2 {
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name := strings.TrimSpace(m[1])
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state.presentSet[name] = struct{}{}
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out := fmt.Sprintf("[join] %s (%d)", name, len(state.presentSet))
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log.Print(out)
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_ = appendJoinLeaveLog(out)
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continue
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}
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if m := leftPattern.FindStringSubmatch(line); len(m) == 2 {
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name := strings.TrimSpace(m[1])
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delete(state.presentSet, name)
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out := fmt.Sprintf("[leave] %s (%d)", name, len(state.presentSet))
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log.Print(out)
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_ = appendJoinLeaveLog(out)
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continue
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}
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}
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lastSize = info.Size()
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_ = f.Close()
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}
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time.Sleep(2 * time.Second)
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}
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}
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func scanExistingVrchatLog(path string, state *vrcLogState) error {
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f, err := os.Open(path)
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if err != nil {
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return err
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}
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defer f.Close()
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state.presentSet = map[string]struct{}{}
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state.location = ""
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state.worldID = ""
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state.instanceID = ""
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state.worldName = ""
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state.pendingWorldName = ""
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state.initialized = false
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scanner := bufio.NewScanner(f)
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for scanner.Scan() {
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line := scanner.Text()
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if changed, _ := updateWorldState(state, line); changed {
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state.presentSet = map[string]struct{}{}
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}
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if m := joinPattern.FindStringSubmatch(line); len(m) == 2 {
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name := strings.TrimSpace(m[1])
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state.presentSet[name] = struct{}{}
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continue
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}
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if m := leftPattern.FindStringSubmatch(line); len(m) == 2 {
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name := strings.TrimSpace(m[1])
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delete(state.presentSet, name)
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continue
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}
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}
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if err := scanner.Err(); err != nil {
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return err
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}
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state.initialized = true
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if state.worldName != "" {
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log.Printf("world changed: %s", state.worldName)
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_ = appendRuntimeLog("VRC WORLD", state.worldName)
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}
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return nil
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}
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func updateWorldState(state *vrcLogState, line string) (bool, string) {
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worldID := ""
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instanceID := ""
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worldName := ""
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roomTitle := ""
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if m := enteringRoomPattern.FindStringSubmatch(line); len(m) == 2 {
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roomTitle = strings.TrimSpace(m[1])
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state.pendingWorldName = roomTitle
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}
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if m := worldLocationPattern.FindStringSubmatch(line); len(m) == 3 {
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worldID = strings.TrimSpace(m[1])
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instanceID = strings.TrimSpace(m[2])
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}
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if m := worldIdPattern.FindStringSubmatch(line); len(m) == 2 {
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worldID = strings.TrimSpace(m[1])
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}
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if m := instanceIdPattern.FindStringSubmatch(line); len(m) == 2 {
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instanceID = strings.TrimSpace(m[1])
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}
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if m := worldNamePattern.FindStringSubmatch(line); len(m) == 2 {
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worldName = strings.TrimSpace(m[1])
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}
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if m := enteringRoomPattern.FindStringSubmatch(line); len(m) == 2 && worldID == "" {
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if worldMatch := worldPattern.FindStringSubmatch(m[1]); len(worldMatch) == 2 {
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worldID = worldMatch[1]
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}
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}
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nextLocation := ""
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if worldID != "" {
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nextLocation = worldID
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if instanceID != "" {
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nextLocation = worldID + ":" + instanceID
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}
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}
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if nextLocation != "" && nextLocation != state.location {
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state.location = nextLocation
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state.worldID = worldID
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state.instanceID = instanceID
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if worldName != "" {
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state.worldName = worldName
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} else if shouldUseRoomTitlePreferLatest(roomTitle, state.worldName) {
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state.worldName = roomTitle
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}
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label := state.worldName
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if label == "" {
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label = state.worldID
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}
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if label == "" {
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label = nextLocation
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}
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if state.initialized {
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log.Printf("world changed: %s", label)
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_ = appendRuntimeLog("VRC WORLD", label)
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}
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return true, label
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}
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if worldName != "" {
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state.worldName = worldName
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state.pendingWorldName = ""
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return false, ""
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}
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if shouldUseRoomTitlePreferLatest(roomTitle, state.worldName) {
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state.worldName = roomTitle
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}
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return false, ""
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}
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func shouldUseRoomTitle(roomTitle, currentWorldName string) bool {
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if roomTitle == "" {
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return false
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}
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if strings.Contains(roomTitle, "Home Location") {
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return false
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}
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if roomTitle == "Holiday-Cottage" && currentWorldName != "" && currentWorldName != roomTitle {
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return false
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}
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if currentWorldName == "" {
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return true
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}
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if roomTitle == currentWorldName {
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return false
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}
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if len(roomTitle) > len(currentWorldName) {
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return true
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}
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if strings.Contains(roomTitle, "「") || strings.Contains(roomTitle, "」") || strings.Contains(roomTitle, "[") {
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return true
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}
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return false
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}
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func shouldUseRoomTitlePreferLatest(roomTitle, currentWorldName string) bool {
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if roomTitle == "" {
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return false
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}
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if strings.Contains(roomTitle, "Home Location") {
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return false
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}
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if currentWorldName == "" {
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return true
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}
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if roomTitle == currentWorldName {
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return false
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}
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return true
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}
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