Fix GUI instance counts and launcher tmp paths
This commit is contained in:
69
internal/app/self_monitor.go
Normal file
69
internal/app/self_monitor.go
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@@ -0,0 +1,69 @@
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package app
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import (
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"log"
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"os"
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"regexp"
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"strings"
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"time"
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"vrc_osc_go/internal/config"
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"vrc_osc_go/internal/osc"
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)
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var (
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selfJoinPattern = regexp.MustCompile(`OnPlayerJoined\s+(.+?)\s+\(usr_[0-9a-fA-F-]+\)`)
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selfLeftPattern = regexp.MustCompile(`OnPlayerLeft\s+(.+?)\s+\(usr_[0-9a-fA-F-]+\)`)
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)
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func startSelfMonitor(cfg *config.Config, state *discordMuteState) {
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if cfg.VrcLog.SelfName == "" {
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return
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}
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go func() {
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lastState := ""
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for {
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path, err := findLatestVrchatLog()
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if err != nil {
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time.Sleep(2 * time.Second)
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continue
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}
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text, err := os.ReadFile(path)
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if err != nil {
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time.Sleep(2 * time.Second)
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continue
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}
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nextState := extractLatestSelfLogState(string(text), cfg.VrcLog.SelfName)
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if nextState != "" && nextState != lastState {
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if nextState == "joined" {
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if err := handleDiscordSend(state, []osc.Value{{Type: 'T', Bool: true}}); err != nil {
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log.Printf("self monitor discord mute failed: %v", err)
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}
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} else if nextState == "left" {
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if err := handleDiscordSend(state, []osc.Value{{Type: 'F', Bool: false}}); err != nil {
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log.Printf("self monitor discord mute failed: %v", err)
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}
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}
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lastState = nextState
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}
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time.Sleep(2 * time.Second)
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}
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}()
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}
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func extractLatestSelfLogState(text, selfName string) string {
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if selfName == "" {
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return ""
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}
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state := ""
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for _, rawLine := range strings.Split(text, "\n") {
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if m := selfJoinPattern.FindStringSubmatch(rawLine); len(m) == 2 && strings.TrimSpace(m[1]) == selfName {
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state = "joined"
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continue
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}
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if m := selfLeftPattern.FindStringSubmatch(rawLine); len(m) == 2 && strings.TrimSpace(m[1]) == selfName {
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state = "left"
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}
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}
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return state
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}
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