Clean project layout and fix release workflow
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build-windows-exe / build (push) Failing after 1m13s

This commit is contained in:
messypy
2026-07-27 23:01:24 +09:00
parent 3ff33e40e3
commit dd165d9301
80 changed files with 2908 additions and 5661 deletions

View File

@@ -2,13 +2,11 @@ package app
import (
"log"
"os"
"regexp"
"strings"
"time"
"vrc_osc_go/internal/config"
"vrc_osc_go/internal/osc"
)
var (
@@ -25,31 +23,32 @@ func startSelfMonitor(cfg *config.Config, state *discordMuteState) {
for {
path, err := findLatestVrchatLog()
if err != nil {
time.Sleep(2 * time.Second)
time.Sleep(currentGUIRefreshInterval())
continue
}
text, err := os.ReadFile(path)
text, err := readFileTail(path, vrchatLogTailBytes)
if err != nil {
time.Sleep(2 * time.Second)
time.Sleep(currentGUIRefreshInterval())
continue
}
nextState := extractLatestSelfLogState(string(text), cfg.VrcLog.SelfName)
liveCfg := cfg
if loaded, err := config.Load(""); err == nil && loaded != nil {
liveCfg = loaded
}
nextState := extractLatestSelfLogState(DecodeVRChatLog(text), liveCfg.VrcLog.SelfName)
if nextState != "" && nextState != lastState {
if nextState == "joined" {
if err := handleDiscordSend(state, []osc.Value{{Type: 'T', Bool: true}}); err != nil {
log.Printf("self monitor discord mute failed: %v", err)
if nextState == "left" && liveCfg.GUI.AutoUnmuteOnSelfLeave {
if err := unmuteDiscordIfMuted(state, "self_leave"); err != nil {
log.Printf("self monitor discord unmute failed: %v", err)
SetDiscordSource("self_monitor_error")
}
} else if nextState == "left" {
if err := handleDiscordSend(state, []osc.Value{{Type: 'F', Bool: false}}); err != nil {
log.Printf("self monitor discord mute failed: %v", err)
SetDiscordSource("self_monitor_error")
}
log.Printf("self monitor detected leave; auto unmute disabled")
}
SetDiscordSource("self_monitor")
lastState = nextState
}
time.Sleep(2 * time.Second)
time.Sleep(guiRefreshIntervalFromConfig(liveCfg))
}
}()
}