🚧 [WIP/TEST] Model : Overlay リファクタリング

This commit is contained in:
misyaguziya
2024-05-07 16:40:45 +09:00
parent 564167a980
commit 28073fbd81
3 changed files with 66 additions and 78 deletions

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Before

Width:  |  Height:  |  Size: 32 KiB

View File

@@ -613,25 +613,24 @@ class Model:
def updateOverlayPosition(self):
pos = (config.OVERLAY_SMALL_LOG_SETTINGS["x_pos"], config.OVERLAY_SMALL_LOG_SETTINGS["y_pos"])
self.overlay.setPosition(pos)
depth = config.OVERLAY_SMALL_LOG_SETTINGS["depth"]
self.overlay.setDepth(depth)
self.overlay.updatePosition(pos, depth)
def updateOverlayTimes(self):
display_duration = config.OVERLAY_SMALL_LOG_SETTINGS["display_duration"]
self.overlay.setFadeTime(display_duration)
self.overlay.updateDisplayDuration(display_duration)
fadeout_duration = config.OVERLAY_SMALL_LOG_SETTINGS["fadeout_duration"]
self.overlay.setFadeInterval(fadeout_duration)
self.overlay.updateFadeoutDuration(fadeout_duration)
def updateOverlayImageOpacity(self):
opacity = config.OVERLAY_SETTINGS["opacity"]
self.overlay.setTransparency(opacity)
self.overlay.updateOpacity(opacity, with_fade=True)
def updateOverlayImageUiScaling(self):
ui_scaling = config.OVERLAY_SETTINGS["ui_scaling"]
self.overlay.setUiScaling(ui_scaling)
self.overlay.updateUiScaling(ui_scaling)
def shutdownOverlay(self):
self.overlay.shutdown()
def stopOverlay(self):
self.overlay.setStopOverlay()
model = Model()

View File

@@ -8,6 +8,7 @@ import openvr
from PIL import Image
# from queue import Queue
from threading import Thread
import OverlayImage
def mat34Id():
arr = openvr.HmdMatrix34_t()
@@ -17,25 +18,26 @@ def mat34Id():
return arr
class Overlay:
def __init__(self, x, y , depth, fade_time, fade_interval, transparency, ui_scaling):
def __init__(self, x, y , depth, fade_time, fade_interval, opacity, ui_scaling):
self.initialized = False
settings = {
"Color": [1, 1, 1],
"Transparency": transparency,
"Normalized_icon_X_position": x,
"Normalized_icon_Y_position": y,
"Icon_plane_depth": depth,
"Fade_time": fade_time,
"Fade_interval": fade_interval,
"Ui_scaling": ui_scaling,
"color": [1, 1, 1],
"opacity": opacity,
"x_pos": x,
"y_pos": y,
"depth": depth,
"fade_time": fade_time,
"fade_interval": fade_interval,
"ui_scaling": ui_scaling,
}
self.settings = settings
self.system = None
self.overlay = None
self.handle = None
# self.image_queue = Queue()
self.lastUpdate = time.monotonic()
self.thread_overlay = None
self.fadeRatio = 1
self.loop = True
def init(self):
try:
@@ -44,76 +46,62 @@ class Overlay:
self.handle = self.overlay.createOverlay("Overlay_Speaker2log", "SOverlay_Speaker2log_UI")
self.updateImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0)))
self.setColor(self.settings['Color'])
self.updateColor()
self.setTransparency(self.settings['Transparency'])
self.updateTransparency()
self.setUiScaling(self.settings['Ui_scaling'])
self.updateUiScaling()
self.setPosition((self.settings["Normalized_icon_X_position"], self.settings["Normalized_icon_Y_position"]))
self.updatePosition()
self.updateColor(self.settings["color"])
self.updateOpacity(self.settings["opacity"])
self.updateUiScaling(self.settings["Ui_scaling"])
self.updatePosition(
(self.settings["x_pos"], self.settings["y_pos"]),
self.settings["depth"]
)
self.overlay.showOverlay(self.handle)
self.initialized = True
except Exception as e:
print("Could not initialise OpenVR", e)
# def setImage(self, img):
# self.image_queue.put(img)
def updateImage(self, img):
# _ = self.image_queue.get()
# img = Image.open(os_path.join(os_path.dirname(os_path.dirname(os_path.dirname(__file__))), "img", "test_chatbox.png"))
width, height = img.size
img = img.tobytes()
img = (ctypes.c_char * len(img)).from_buffer_copy(img)
self.overlay.setOverlayRaw(self.handle, img, width, height, 4)
self.updateTransparency()
self.updateOpacity(self.settings["opacity"])
self.lastUpdate = time.monotonic()
def clearImage(self):
# while self.image_queue.empty() is False:
# self.image_queue.get()
self.updateImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0)))
def setColor(self, col):
def updateColor(self, col):
"""
col is a 3-tuple representing (r, g, b)
"""
self.settings["Color"] = col
def updateColor(self):
r, g, b = self.settings["Color"]
self.settings["color"] = col
r, g, b = self.settings["color"]
self.overlay.setOverlayColor(self.handle, r, g, b)
def setTransparency(self, transparency):
self.settings['Transparency'] = transparency
def updateOpacity(self, opacity, with_fade=False):
self.settings["opacity"] = opacity
self.overlay.setOverlayAlpha(
self.handle,
self.settings["opacity"] if with_fade is False else self.settings["opacity"] * self.fadeRatio)
def updateTransparency(self):
self.overlay.setOverlayAlpha(self.handle, self.settings['Transparency'])
def updateUiScaling(self, ui_scaling):
self.settings['ui_scaling'] = ui_scaling
self.overlay.setOverlayWidthInMeters(self.handle, self.settings['ui_scaling'])
def setUiScaling(self, ui_scaling):
self.settings['Ui_scaling'] = ui_scaling
def updateUiScaling(self):
self.overlay.setOverlayWidthInMeters(self.handle, self.settings['Ui_scaling'])
def setPosition(self, pos):
def updatePosition(self, pos, depth):
"""
pos is a 2-tuple representing normalized (x, y)
depth is a float representing the depth of the icon plane
"""
self.settings["Normalized_icon_X_position"] = pos[0]
self.settings["Normalized_icon_Y_position"] = pos[1]
self.settings["x_pos"] = pos[0]
self.settings["y_pos"] = pos[1]
self.settings["depth"] = depth
def setDepth(self, depth):
self.settings["Icon_plane_depth"] = depth
def updatePosition(self):
self.transform = mat34Id() # no rotation required for HMD attachment
# assign position
self.transform[0][3] = self.settings["Normalized_icon_X_position"] * self.settings['Icon_plane_depth']
self.transform[1][3] = self.settings["Normalized_icon_Y_position"] * self.settings['Icon_plane_depth']
self.transform[2][3] = - self.settings['Icon_plane_depth']
self.transform[0][3] = self.settings["x_pos"] * self.settings['depth']
self.transform[1][3] = self.settings["y_pos"] * self.settings['depth']
self.transform[2][3] = - self.settings['depth']
self.overlay.setOverlayTransformTrackedDeviceRelative(
self.handle,
@@ -121,11 +109,11 @@ class Overlay:
self.transform
)
def setFadeTime(self, fade_time):
self.settings['Fade_time'] = fade_time
def updateDisplayDuration(self, display_duration):
self.settings['display_duration'] = display_duration
def setFadeInterval(self, fade_interval):
self.settings['Fade_interval'] = fade_interval
def updateFadeoutDuration(self, fadeout_duration):
self.settings['fadeout_duration'] = fadeout_duration
def checkActive(self):
try:
@@ -140,32 +128,30 @@ class Overlay:
print(e)
return False
def evaluateTransparencyFade(self, lastUpdate, currentTime):
if (currentTime - lastUpdate) > self.settings['Fade_time']:
timeThroughInterval = currentTime - lastUpdate - self.settings['Fade_time']
self.fadeRatio = 1 - timeThroughInterval / self.settings['Fade_interval']
def evaluateOpacityFade(self, lastUpdate, currentTime):
if (currentTime - lastUpdate) > self.settings['display_duration']:
timeThroughInterval = currentTime - lastUpdate - self.settings['display_duration']
self.fadeRatio = 1 - timeThroughInterval / self.settings['fadeout_duration']
if self.fadeRatio < 0:
self.fadeRatio = 0
self.overlay.setOverlayAlpha(self.handle, self.fadeRatio * self.settings['Transparency'])
self.overlay.setOverlayAlpha(self.handle, self.fadeRatio * self.settings['opacity'])
def update(self):
# self.updateUiScaling()
# self.updatePosition()
currTime = time.monotonic()
if self.settings['Fade_interval'] != 0:
self.evaluateTransparencyFade(self.lastUpdate, currTime)
if self.settings['fadeout_duration'] != 0:
self.evaluateOpacityFade(self.lastUpdate, currTime)
else:
self.updateTransparency()
self.updateOpacity(self.settings["opacity"])
def mainloop(self):
while self.checkActive() is True:
self.loop = True
while self.checkActive() is True and self.loop is True:
startTime = time.monotonic()
self.update()
sleepTime = (1 / 16) - (time.monotonic() - startTime)
if sleepTime > 0:
time.sleep(sleepTime)
self.shutdown()
self.shutdownOverlay()
def main(self):
self.init()
@@ -177,9 +163,12 @@ class Overlay:
self.thread_overlay.daemon = True
self.thread_overlay.start()
def shutdown(self):
def setStopOverlay(self):
self.loop = False
def shutdownOverlay(self):
if self.thread_overlay is not None:
ctypes.pythonapi.PyThreadState_SetAsyncExc(ctypes.c_long(self.thread_overlay.ident), ctypes.py_object(SystemExit))
self.thread_overlay.join()
self.thread_overlay = None
if self.overlay is not None:
self.overlay.destroyOverlay(self.handle)