👍️[Update] Model : rename overlay_2.py -> overlay.py
This commit is contained in:
2
model.py
2
model.py
@@ -26,7 +26,7 @@ from models.translation.translation_languages import translation_lang
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from models.transcription.transcription_languages import transcription_lang
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from models.translation.translation_utils import checkCTranslate2Weight
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from models.transcription.transcription_whisper import checkWhisperWeight
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from models.overlay.overlay_2 import Overlay
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from models.overlay.overlay import Overlay
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from models.overlay.overlay_image import OverlayImage
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from config import config
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@@ -1,18 +1,15 @@
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import psutil
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import os
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import ctypes
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from psutil import process_iter
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# from os import path as os_path
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import ctypes
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import time
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import asyncio
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import openvr
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from PIL import Image
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# from queue import Queue
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from threading import Thread
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import OverlayImage
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def checkSteamvrRunning():
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for proc in psutil.process_iter():
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if "vrserver.exe" == proc.name().lower():
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return True
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return False
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# This code is based on the following source:
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# [GOpy](https://github.com/MeroFune/GOpy)
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def mat34Id():
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arr = openvr.HmdMatrix34_t()
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arr[0][0] = 1
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@@ -20,51 +17,91 @@ def mat34Id():
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arr[2][2] = 1
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return arr
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class UIElement:
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def __init__(self, overlayRoot, key: str, name: str, settings: dict = None) -> None:
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"""
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pos is a 2-tuple representing (x, y) normalized position of the overlay on the screen
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"""
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self.overlay = overlayRoot
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self.overlayKey = key
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self.overlayName = name
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class Overlay:
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def __init__(self, x, y , depth, fade_time, fade_interval, opacity, ui_scaling):
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self.initialized = False
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settings = {
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"color": [1, 1, 1],
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"opacity": opacity,
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"x_pos": x,
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"y_pos": y,
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"depth": depth,
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"fade_time": fade_time,
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"fade_interval": fade_interval,
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"ui_scaling": ui_scaling,
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}
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self.settings = settings
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self.handle = self.overlay.createOverlay(self.overlayKey, self.overlayName)
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self.system = None
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self.overlay = None
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self.handle = None
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self.lastUpdate = time.monotonic()
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self.thread_overlay = None
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self.fadeRatio = 1
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self.loop = True
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self.setImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0))) # blank image for default
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self.setColor(self.settings['Color'])
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self.setTransparency(self.settings['Transparency'])
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self.overlay.setOverlayWidthInMeters(
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self.handle,
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self.settings['Ui_scaling']
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)
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def init(self):
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try:
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self.system = openvr.init(openvr.VRApplication_Background)
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self.overlay = openvr.IVROverlay()
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self.handle = self.overlay.createOverlay("Overlay_Speaker2log", "SOverlay_Speaker2log_UI")
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self.updatePosition()
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self.overlay.showOverlay(self.handle)
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self.updateImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0)))
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self.updateColor(self.settings["color"])
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self.updateOpacity(self.settings["opacity"])
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self.updateUiScaling(self.settings["Ui_scaling"])
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self.updatePosition(
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(self.settings["x_pos"], self.settings["y_pos"]),
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self.settings["depth"]
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)
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self.overlay.showOverlay(self.handle)
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self.initialized = True
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except Exception as e:
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print("Could not initialise OpenVR", e)
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def setImage(self, img):
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# configure overlay appearance
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def updateImage(self, img):
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width, height = img.size
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img = img.tobytes()
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img = (ctypes.c_char * len(img)).from_buffer_copy(img)
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self.overlay.setOverlayRaw(self.handle, img, width, height, 4)
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self.updateOpacity(self.settings["opacity"])
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self.lastUpdate = time.monotonic()
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def setColor(self, col):
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def clearImage(self):
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self.updateImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0)))
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def updateColor(self, col):
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"""
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col is a 3-tuple representing (r, g, b)
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"""
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self.overlay.setOverlayColor(self.handle, col[0], col[1], col[2])
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self.settings["color"] = col
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r, g, b = self.settings["color"]
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self.overlay.setOverlayColor(self.handle, r, g, b)
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def setTransparency(self, a):
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self.overlay.setOverlayAlpha(self.handle, a)
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def updateOpacity(self, opacity, with_fade=False):
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self.settings["opacity"] = opacity
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self.overlay.setOverlayAlpha(
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self.handle,
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self.settings["opacity"] if with_fade is False else self.settings["opacity"] * self.fadeRatio)
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def updateUiScaling(self, ui_scaling):
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self.settings['ui_scaling'] = ui_scaling
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self.overlay.setOverlayWidthInMeters(self.handle, self.settings['ui_scaling'])
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def updatePosition(self, pos, depth):
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"""
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pos is a 2-tuple representing normalized (x, y)
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depth is a float representing the depth of the icon plane
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"""
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self.settings["x_pos"] = pos[0]
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self.settings["y_pos"] = pos[1]
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self.settings["depth"] = depth
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def updatePosition(self):
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self.transform = mat34Id() # no rotation required for HMD attachment
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# assign position
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self.transform[0][3] = self.settings["Normalized_icon_X_position"] * self.settings['Icon_plane_depth']
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self.transform[1][3] = self.settings["Normalized_icon_Y_position"] * self.settings['Icon_plane_depth']
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self.transform[2][3] = - self.settings['Icon_plane_depth']
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self.transform[0][3] = self.settings["x_pos"] * self.settings['depth']
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self.transform[1][3] = self.settings["y_pos"] * self.settings['depth']
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self.transform[2][3] = - self.settings['depth']
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self.overlay.setOverlayTransformTrackedDeviceRelative(
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self.handle,
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@@ -72,127 +109,11 @@ class UIElement:
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self.transform
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)
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def setPosition(self, pos):
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"""
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pos is a 2-tuple representing normalized (x, y)
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"""
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self.settings["Normalized_icon_X_position"] = pos[0]
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self.settings["Normalized_icon_Y_position"] = pos[1]
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def updateDisplayDuration(self, display_duration):
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self.settings['display_duration'] = display_duration
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def setDepth(self, depth):
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self.settings["Icon_plane_depth"] = depth
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def setUiScaling(self, ui_scaling):
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self.overlay.setOverlayWidthInMeters(
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self.handle,
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ui_scaling,
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)
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class UIManager:
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def __init__(self, overlay_key, overlay_name, settings):
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self.overlay = openvr.IVROverlay()
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self.settings = settings
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self.overlayUI = UIElement(
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self.overlay,
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overlay_key,
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overlay_name,
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self.settings,
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)
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self.fadeRatio = 1
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self.lastUpdate = time.monotonic()
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def update(self):
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currTime = time.monotonic()
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if self.settings['Fade_interval'] != 0:
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self.evaluateTransparencyFade(self.lastUpdate, currTime)
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def uiClear(self):
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self.overlayUI.setImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0)))
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self.overlayUI.setTransparency(self.settings['Transparency'])
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self.lastUpdate = time.monotonic()
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def uiUpdate(self, img):
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self.overlayUI.setImage(img)
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self.overlayUI.setTransparency(self.settings['Transparency'])
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self.lastUpdate = time.monotonic()
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def evaluateTransparencyFade(self, lastUpdate, currentTime):
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if (currentTime - lastUpdate) > self.settings['Fade_time']:
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timeThroughInterval = currentTime - lastUpdate - self.settings['Fade_time']
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self.fadeRatio = 1 - timeThroughInterval / self.settings['Fade_interval']
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if self.fadeRatio < 0:
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self.fadeRatio = 0
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self.overlayUI.setTransparency(self.fadeRatio * self.settings['Transparency'])
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def posUpdate(self):
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self.overlayUI.updatePosition()
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def setPosition(self, pos):
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self.overlayUI.setPosition(pos)
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def setDepth(self, depth):
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self.overlayUI.setDepth(depth)
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def setFadeTime(self, fade_time):
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self.settings["Fade_time"] = fade_time
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def setFadeInterval(self, fade_interval):
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self.settings["Fade_interval"] = fade_interval
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def setUiScaling(self, ui_scaling):
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self.overlayUI.setUiScaling(ui_scaling)
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def setTransparency(self, transparency):
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self.settings["Transparency"] = transparency
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self.overlayUI.setTransparency(self.fadeRatio * self.settings['Transparency'])
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class Overlay:
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def __init__(self, x, y , depth, fade_time, fade_interval, transparency, ui_scaling):
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self.initialized = False
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settings = {
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"Color": [1, 1, 1],
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"Transparency": transparency,
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"Normalized_icon_X_position": x,
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"Normalized_icon_Y_position": y,
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"Icon_plane_depth": depth,
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"Fade_time": fade_time,
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"Fade_interval": fade_interval,
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"Ui_scaling": ui_scaling,
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}
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self.settings = settings
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self.system = None
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def init(self):
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try:
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if checkSteamvrRunning() is True:
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self.system = openvr.init(openvr.VRApplication_Background)
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self.initialized = True
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except Exception as e:
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print("Could not initialise OpenVR")
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print(e)
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async def mainLoop(self):
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while self.checkActive() is True:
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startTime = time.monotonic()
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self.uiManager.update()
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sleepTime = (1 / 60) - (time.monotonic() - startTime)
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if sleepTime > 0:
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await asyncio.sleep(sleepTime)
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async def initMain(self):
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if self.initialized is True:
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self.uiManager = UIManager("Overlay_Speaker2log", "SOverlay_Speaker2log_UI", self.settings)
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await self.mainLoop()
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def startOverlay(self):
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asyncio.run(self.initMain())
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def shutdown(self):
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self.system = None
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self.initialized = False
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openvr.shutdown()
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def updateFadeoutDuration(self, fadeout_duration):
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self.settings['fadeout_duration'] = fadeout_duration
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def checkActive(self):
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try:
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@@ -200,7 +121,6 @@ class Overlay:
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new_event = openvr.VREvent_t()
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while self.system.pollNextEvent(new_event):
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if new_event.eventType == openvr.VREvent_Quit:
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self.shutdown()
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return False
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return True
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except Exception as e:
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@@ -208,49 +128,78 @@ class Overlay:
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print(e)
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return False
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def evaluateOpacityFade(self, lastUpdate, currentTime):
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if (currentTime - lastUpdate) > self.settings['display_duration']:
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timeThroughInterval = currentTime - lastUpdate - self.settings['display_duration']
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self.fadeRatio = 1 - timeThroughInterval / self.settings['fadeout_duration']
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if self.fadeRatio < 0:
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self.fadeRatio = 0
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self.overlay.setOverlayAlpha(self.handle, self.fadeRatio * self.settings['opacity'])
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def update(self):
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currTime = time.monotonic()
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if self.settings['fadeout_duration'] != 0:
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self.evaluateOpacityFade(self.lastUpdate, currTime)
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else:
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self.updateOpacity(self.settings["opacity"])
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def mainloop(self):
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self.loop = True
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while self.checkActive() is True and self.loop is True:
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startTime = time.monotonic()
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self.update()
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sleepTime = (1 / 16) - (time.monotonic() - startTime)
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if sleepTime > 0:
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time.sleep(sleepTime)
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self.shutdownOverlay()
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def main(self):
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self.init()
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if self.initialized is True:
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self.mainloop()
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def startOverlay(self):
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self.thread_overlay = Thread(target=self.main)
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self.thread_overlay.daemon = True
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self.thread_overlay.start()
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def setStopOverlay(self):
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self.loop = False
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def shutdownOverlay(self):
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if self.thread_overlay is not None:
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self.thread_overlay.join()
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self.thread_overlay = None
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if self.overlay is not None:
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self.overlay.destroyOverlay(self.handle)
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self.overlay = None
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if self.system is not None:
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openvr.shutdown()
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self.system = None
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self.initialized = False
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@staticmethod
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def checkSteamvrRunning() -> bool:
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_proc_name = "vrmonitor.exe" if os.name == 'nt' else "vrmonitor"
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return _proc_name in (p.name() for p in process_iter())
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if __name__ == '__main__':
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from overlay_image import OverlayImage
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from threading import Thread, Event
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class threadFnc(Thread):
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def __init__(self, fnc, end_fnc=None, daemon=True, *args, **kwargs):
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super(threadFnc, self).__init__(daemon=daemon, *args, **kwargs)
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self.fnc = fnc
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self.end_fnc = end_fnc
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self._stop = Event()
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def stop(self):
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self._stop.set()
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def stopped(self):
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return self._stop.is_set()
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def run(self):
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while True:
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if self.stopped():
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if callable(self.end_fnc):
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self.end_fnc()
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return
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self.fnc(*self._args, **self._kwargs)
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overlay = Overlay(0, 0, 1, 1, 1, 1, 1)
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overlay_image = OverlayImage()
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if overlay.initialized is False:
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overlay.init()
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if overlay.initialized is True:
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t = threadFnc(overlay.startOverlay)
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t.start()
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for i in range(100):
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print(i)
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overlay = Overlay(0, 0, 1, 1, 1, 1, 1)
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overlay.startOverlay()
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time.sleep(1)
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time.sleep(1)
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img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "Hello,World!Goodbye", "Japanese", ui_type="sakura")
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# img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", ui_type="sakura")
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if overlay.initialized is True:
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overlay.uiManager.uiUpdate(img)
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time.sleep(10)
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# Example usage
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img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "Hello,World!Goodbye", "Japanese", ui_type="sakura")
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overlay.updateImage(img)
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time.sleep(0.5)
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img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "안녕하세요, 세계!안녕", "Korean")
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if overlay.initialized is True:
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overlay.uiManager.uiUpdate(img)
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time.sleep(10)
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img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "Hello,World!Goodbye", "Japanese")
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overlay.updateImage(img)
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time.sleep(0.5)
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img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "你好世界!再见", "Chinese Simplified")
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if overlay.initialized is True:
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overlay.uiManager.uiUpdate(img)
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time.sleep(10)
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overlay.shutdown()
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@@ -1,205 +0,0 @@
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import os
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import ctypes
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from psutil import process_iter
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# from os import path as os_path
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import ctypes
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import time
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import openvr
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from PIL import Image
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# from queue import Queue
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from threading import Thread
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import OverlayImage
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def mat34Id():
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arr = openvr.HmdMatrix34_t()
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arr[0][0] = 1
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arr[1][1] = 1
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arr[2][2] = 1
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return arr
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class Overlay:
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def __init__(self, x, y , depth, fade_time, fade_interval, opacity, ui_scaling):
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self.initialized = False
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settings = {
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"color": [1, 1, 1],
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"opacity": opacity,
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"x_pos": x,
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"y_pos": y,
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"depth": depth,
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"fade_time": fade_time,
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"fade_interval": fade_interval,
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"ui_scaling": ui_scaling,
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}
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self.settings = settings
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self.system = None
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self.overlay = None
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self.handle = None
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self.lastUpdate = time.monotonic()
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self.thread_overlay = None
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self.fadeRatio = 1
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self.loop = True
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def init(self):
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try:
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self.system = openvr.init(openvr.VRApplication_Background)
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self.overlay = openvr.IVROverlay()
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self.handle = self.overlay.createOverlay("Overlay_Speaker2log", "SOverlay_Speaker2log_UI")
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self.updateImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0)))
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self.updateColor(self.settings["color"])
|
||||
self.updateOpacity(self.settings["opacity"])
|
||||
self.updateUiScaling(self.settings["Ui_scaling"])
|
||||
self.updatePosition(
|
||||
(self.settings["x_pos"], self.settings["y_pos"]),
|
||||
self.settings["depth"]
|
||||
)
|
||||
self.overlay.showOverlay(self.handle)
|
||||
self.initialized = True
|
||||
except Exception as e:
|
||||
print("Could not initialise OpenVR", e)
|
||||
|
||||
def updateImage(self, img):
|
||||
width, height = img.size
|
||||
img = img.tobytes()
|
||||
img = (ctypes.c_char * len(img)).from_buffer_copy(img)
|
||||
self.overlay.setOverlayRaw(self.handle, img, width, height, 4)
|
||||
self.updateOpacity(self.settings["opacity"])
|
||||
self.lastUpdate = time.monotonic()
|
||||
|
||||
def clearImage(self):
|
||||
self.updateImage(Image.new("RGBA", (1, 1), (0, 0, 0, 0)))
|
||||
|
||||
def updateColor(self, col):
|
||||
"""
|
||||
col is a 3-tuple representing (r, g, b)
|
||||
"""
|
||||
self.settings["color"] = col
|
||||
r, g, b = self.settings["color"]
|
||||
self.overlay.setOverlayColor(self.handle, r, g, b)
|
||||
|
||||
def updateOpacity(self, opacity, with_fade=False):
|
||||
self.settings["opacity"] = opacity
|
||||
self.overlay.setOverlayAlpha(
|
||||
self.handle,
|
||||
self.settings["opacity"] if with_fade is False else self.settings["opacity"] * self.fadeRatio)
|
||||
|
||||
def updateUiScaling(self, ui_scaling):
|
||||
self.settings['ui_scaling'] = ui_scaling
|
||||
self.overlay.setOverlayWidthInMeters(self.handle, self.settings['ui_scaling'])
|
||||
|
||||
def updatePosition(self, pos, depth):
|
||||
"""
|
||||
pos is a 2-tuple representing normalized (x, y)
|
||||
depth is a float representing the depth of the icon plane
|
||||
"""
|
||||
self.settings["x_pos"] = pos[0]
|
||||
self.settings["y_pos"] = pos[1]
|
||||
self.settings["depth"] = depth
|
||||
|
||||
self.transform = mat34Id() # no rotation required for HMD attachment
|
||||
|
||||
# assign position
|
||||
self.transform[0][3] = self.settings["x_pos"] * self.settings['depth']
|
||||
self.transform[1][3] = self.settings["y_pos"] * self.settings['depth']
|
||||
self.transform[2][3] = - self.settings['depth']
|
||||
|
||||
self.overlay.setOverlayTransformTrackedDeviceRelative(
|
||||
self.handle,
|
||||
openvr.k_unTrackedDeviceIndex_Hmd,
|
||||
self.transform
|
||||
)
|
||||
|
||||
def updateDisplayDuration(self, display_duration):
|
||||
self.settings['display_duration'] = display_duration
|
||||
|
||||
def updateFadeoutDuration(self, fadeout_duration):
|
||||
self.settings['fadeout_duration'] = fadeout_duration
|
||||
|
||||
def checkActive(self):
|
||||
try:
|
||||
if self.system is not None and self.initialized is True:
|
||||
new_event = openvr.VREvent_t()
|
||||
while self.system.pollNextEvent(new_event):
|
||||
if new_event.eventType == openvr.VREvent_Quit:
|
||||
return False
|
||||
return True
|
||||
except Exception as e:
|
||||
print("Could not check SteamVR running")
|
||||
print(e)
|
||||
return False
|
||||
|
||||
def evaluateOpacityFade(self, lastUpdate, currentTime):
|
||||
if (currentTime - lastUpdate) > self.settings['display_duration']:
|
||||
timeThroughInterval = currentTime - lastUpdate - self.settings['display_duration']
|
||||
self.fadeRatio = 1 - timeThroughInterval / self.settings['fadeout_duration']
|
||||
if self.fadeRatio < 0:
|
||||
self.fadeRatio = 0
|
||||
self.overlay.setOverlayAlpha(self.handle, self.fadeRatio * self.settings['opacity'])
|
||||
|
||||
def update(self):
|
||||
currTime = time.monotonic()
|
||||
if self.settings['fadeout_duration'] != 0:
|
||||
self.evaluateOpacityFade(self.lastUpdate, currTime)
|
||||
else:
|
||||
self.updateOpacity(self.settings["opacity"])
|
||||
|
||||
def mainloop(self):
|
||||
self.loop = True
|
||||
while self.checkActive() is True and self.loop is True:
|
||||
startTime = time.monotonic()
|
||||
self.update()
|
||||
sleepTime = (1 / 16) - (time.monotonic() - startTime)
|
||||
if sleepTime > 0:
|
||||
time.sleep(sleepTime)
|
||||
self.shutdownOverlay()
|
||||
|
||||
def main(self):
|
||||
self.init()
|
||||
if self.initialized is True:
|
||||
self.mainloop()
|
||||
|
||||
def startOverlay(self):
|
||||
self.thread_overlay = Thread(target=self.main)
|
||||
self.thread_overlay.daemon = True
|
||||
self.thread_overlay.start()
|
||||
|
||||
def setStopOverlay(self):
|
||||
self.loop = False
|
||||
|
||||
def shutdownOverlay(self):
|
||||
if self.thread_overlay is not None:
|
||||
self.thread_overlay.join()
|
||||
self.thread_overlay = None
|
||||
if self.overlay is not None:
|
||||
self.overlay.destroyOverlay(self.handle)
|
||||
self.overlay = None
|
||||
if self.system is not None:
|
||||
openvr.shutdown()
|
||||
self.system = None
|
||||
self.initialized = False
|
||||
|
||||
@staticmethod
|
||||
def checkSteamvrRunning() -> bool:
|
||||
_proc_name = "vrmonitor.exe" if os.name == 'nt' else "vrmonitor"
|
||||
return _proc_name in (p.name() for p in process_iter())
|
||||
|
||||
if __name__ == '__main__':
|
||||
from overlay_image import OverlayImage
|
||||
overlay_image = OverlayImage()
|
||||
|
||||
for i in range(100):
|
||||
print(i)
|
||||
overlay = Overlay(0, 0, 1, 1, 1, 1, 1)
|
||||
overlay.startOverlay()
|
||||
time.sleep(1)
|
||||
|
||||
# Example usage
|
||||
img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "Hello,World!Goodbye", "Japanese", ui_type="sakura")
|
||||
overlay.updateImage(img)
|
||||
time.sleep(0.5)
|
||||
|
||||
img = overlay_image.createOverlayImageShort("こんにちは、世界!さようなら", "Japanese", "Hello,World!Goodbye", "Japanese")
|
||||
overlay.updateImage(img)
|
||||
time.sleep(0.5)
|
||||
|
||||
overlay.shutdown()
|
||||
Reference in New Issue
Block a user